This is GRM’s 2020 Bathurst ‘wild card’ entry. The white car with the Valvoline colour scheme was visually impressive, but despite its good looks, a commercially released collectable was never produced. The car only raced this one event and the drivers were total unknowns to the general public, so demand for a scale model would have been weak. However, once I learned there were aftermarket decals available, the aim was to make my own.
Build Video
The Car
Garry Rogers intended to run 19-year-old Tyler Everingham and 18-year-old Nathan Herne in the ZB Commodore that James Golding used in 2019. Unfortunately for Herne, he was unable to secure the required Superlicence. This opened the way for 21-year-old Jayden Ojeda to join Everingham in what would be the only non-regular series entry in the COVID-affected field that year.
The #40 would qualify 24th of 25 and finished the race 19th, though many laps behind due to repairs after Ojeda hit the fence on lap 103.
The Conversion
Armed with a donor model (Biante) and decals (Pattos Place), a decision had to be made on wheel colour. The car was presented with striking white rims, however all the on-track photos I’ve seen the car has either black or aluminium-finish wheels. I reckon it looks tough with the black wheels, but it was easier to just go with the colour of the donor model.
2 thoughts on “GRM Bathurst Wildcard”
Nice build.
I have a set of the Pattos Place decals for a 1/24 Nissan Motorsport Australia project. They appear to be quite thick – it will be interesting to see whether I end up using them or not.
From memory the decals are specifically designed to fit the slotcar bodies he produces – hence why they don’t fit commercially available cars and why he has the panel lines included.
Yes, that was my understanding too, but I’ve been told he also takes the files from racing simulation games and converts the skins into decals, another reason why some have panel lines.
Nice build.
I have a set of the Pattos Place decals for a 1/24 Nissan Motorsport Australia project. They appear to be quite thick – it will be interesting to see whether I end up using them or not.
From memory the decals are specifically designed to fit the slotcar bodies he produces – hence why they don’t fit commercially available cars and why he has the panel lines included.
Yes, that was my understanding too, but I’ve been told he also takes the files from racing simulation games and converts the skins into decals, another reason why some have panel lines.